Duel (DM6)
_ daredevil
vs
_ ParadokS
Rating: 3.0 (2 votes)
10 minutes, Deathmatch 3
Fri 26 September 2003 on DTU Duel #1
ping pl frags name Kills Deaths RA GA
13 0 31 • ParadokS 32 15 15 9
12 0 12 • daredevil 13 34 0 0
Award Score Winner(s)
Frag Streak 14 • ParadokS
Spawn Fragger 2 • daredevil
Saturday 27 Sep 2003, 01:53
#1:
Ken
These 2 play a lot, since the are roommates (I think?)... so I definitely think you could find better games between them. :)
Saturday 27 Sep 2003, 08:33
#2:
ParadokS
was just for a testupload for our new demosite ;P
Saturday 27 Sep 2003, 10:20
#3:
terrorhead
nice to see a qwz demo for a change. mvd just filters all the mouse movement and it sucks.
Saturday 27 Sep 2003, 10:25
#4:
nate
what do you mean terrorhead?
Saturday 27 Sep 2003, 10:34
#5:
phil
daredevil = trixxxmaster 2004
Saturday 27 Sep 2003, 10:47
#6:
phil
mvds are cool cause you can watch them using oppys fuhquakemv picture-in-picture style.. (see fuhquake.net forums)
Saturday 27 Sep 2003, 11:21
#7:
terrorhead
I mean qwz demos will give you full 76 fps or something whereas mvd are only at 20 fps am i right? Well i may be wrong but you can clearly see the difference. mvd demos are too smooth and unrealistic heh. I only watch best pov anyway
Saturday 27 Sep 2003, 15:16
#8:
phil
i watch as many mvds as i spec live games and i dont see any difference -- too fast to see any differenece.
Saturday 27 Sep 2003, 16:07
#9:
Ken
.mvd's are the sh*t. :P .. U have 2 POVs, and size is much smaller than qwd.
Saturday 27 Sep 2003, 16:27
#10:
Gamer
yep mouse movement in mvd is unrealistically smooth.
Saturday 27 Sep 2003, 20:43
#11:
phil
it is smooth if you watch in slo mo... but do you really see a difference in real-time playback? a difference vs live specing that is?
Sunday 28 Sep 2003, 01:09
#12:
ParadokS
the diffrence is HUUUUGEEEEE from live spec to MVD. Or it can be. Some players got really good cfg/computer setup and good connection so it looks smooth already, but players like reppie and tons of others have 'personal feel' to it. Question is, is it really that laggy on their own computer as we see it as spec? Either way is it worth to whine about if it means we can get new QWTV by watching a delayed MVD-STREAM on a 500 user server with synced shoutcast and better 'chat features' ? =)
Sunday 28 Sep 2003, 06:17
#13:
Anonymous
#11 HEEEEH!

what planet are you from? ;). seriously, the difference is huge. im really amazed you haven't noticed it!

Sunday 28 Sep 2003, 10:41
#14:
phil
i haven't... weird

also this reminds me.. para has a good point.. there needs to be a small feature added to the allready awesome qizmo proxy -- a delay. i think this can even be done outside qizmo (correct me of im wrong?) by just running it through another proxy the sole purpose of which is to delay the stream...

because then you can sync it with other things outside the qizmo protocol that are also delayed (like winamp commentary)

anyone up for it?
Sunday 28 Sep 2003, 11:46
#15:
xhrl
reppie's movement has always seemed to me to be super fast and jerky. and there are others like this, too; myself included, though unfortunately not as much of the 'fast' part of that flying_dutchman description. i think it comes down to how we use and set up the mouse of course. any streaming of live action would be great insofar as it is as smooth as the 'live' spectator experience:) btw, i like the unrealistic smoothing in mvds over the edgey movement you get in qwz; it just seems a matter of preference.
Monday 29 Sep 2003, 01:10
#16:
Ken
I like mvd's as well.

I've played NQ for years, and have made MANY demos (speedruns)... and when I record my QW demos, in which I KNOW how I move/play, when I go and play the demo in .qwd it looks all jerky! Different to my NQ demos, VERY different.. When I convert to MVD, it looks more like I actually move.. I don't know how much of the 'artificial' thing affects this, but I definitely don't move the way my .qwd's show.
Monday 29 Sep 2003, 06:06
#17:
random guy
isnt reppie on isdn? that would explain any jerkiness. No matter how smooth ure movement is it will appear jerky in a demo if you have isdn (lack of bandwidth).And yes there is a noticable difference bewteen .qwd and .mvd demos (14ms vs 50ms and mvd smooths out movement) but it doesnt bother me.
Saturday 04 Oct 2003, 12:12
#18:
phil
ken that may be because your comp is too slow to play qwds without dropping frames, while mvds, frames are interpolated (smoothed) regardless.

but youre never happy with the way you move in quake anyway :)
Saturday 04 Oct 2003, 17:01
#19:
Ken
I'm happy when I watch a good winquake speedrun of mine. Also when I watch my demos vs. frogbots in .mvd format. :)
Sunday 05 Oct 2003, 01:28
#20:
reppie
Friday 24 Oct 2003, 17:02
#21:
iBh|123
terrorhead did you check out MVDs that were recorded at more fps like 50, 77 or 100? that should cause them to show the "real" mouse movement, however the demos will be a lot bigger, you can change the demofps with rcon localinfo sv_demofps 77 (for example). maybe you can convince some server admin to change it for a while (or run a server on your localhost to do some testing) to see if it really makes a difference in quality
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