Duel (DM6)
_ Goljat
vs
_ ParadokS
Rating: 1.0 (16 votes)
10 minutes, Deathmatch 3
Tue 04 June 2002 on Get2net #5 duel/quad
ping pl frags name Kills Deaths RA GA
22 1 18 _ ParadokS 18 7 9 9
39 1 6 _ Goljat 7 20 17 6
51 0 spec jones 0 0 0 0
86 2 spec frc 0 0 0 0
Award Score Winner(s)
Frag Streak 6 _ ParadokS
Spawn Fragger 3 _ ParadokS
Wednesday 05 Jun 2002, 14:44
#1:
n00b
Another game when goljat show his mad skillz?
Wednesday 05 Jun 2002, 18:12
#2:
flubird
DAMMIT!! Was there a model pack released? Cuz everytime I try to watch the new demos I keep getting ****.mdl missing and I download that one and theres another one and another!! god dmanit!!
Monday 26 May 2003, 04:56
#3:
phil
demo_jump 7:30
Tuesday 27 May 2003, 02:11
#4:
Ken
Yep! That's what I did many times in this one! :)
Friday 25 Jul 2003, 22:50
#5:
:D
first post
Saturday 26 Jul 2003, 07:29
#6:
Ken
Well played by both, although I think luck was on Goljat's side in this one.

I still can't believe how some QWers don't complain about that fjump thing.. I don't think they stink just because you need no skill to perform them.. If that were the problem, I'd think as Avenger does (for what I've read), that if you wish to use them, fine; and if you don't, fine too! .. But that's not it.. It's not the fact that someone performs an RJ with a button.. it's the fact that it's actually an advantage.. they speed you up more, and you never miss! While human RJ's (heh, ok, manual..) can sometimes be missed, as it's expected.

Anyways, nice demo, but liked the other one better! :P
Saturday 26 Jul 2003, 09:08
#7:
Anonymous
goljat
vew =)very good player in dm6
tot.hellman
paradoks
...!? :./
better?
hehe
Saturday 26 Jul 2003, 09:16
#8:
andy
Why don't we go back to using oldskool style netquake teambinds, too? Hell, it's not tough with Qizmo, Fuhquake, mqwcl! You press a button and it tells you WHAT is safe! OMG, you never fail, this really sucks. I want to press a button which scrolls through possible locations' names first and THEN press the safe-button. That increases the difficulty of using teambinds a lot, you need 3453450 more keys and if you can handle it perfectly, you're the real hax0r.

Or weapon scripts? Let's ban them, too! You should need 9 buttons to select weapons and a tenth to shoot them, every other option, like best weapon scripts, sg scripts are way too easy.

I don't like weapon scripts, nor am I a big fan of fjump scripts, but please stop "criminalising" them. Goljat is a great player, he wouldn't be any better if he didn't use scripts. If Paradoks refuses to use scripts (btw he doesn't refuse to use a sg script) because he believes this is the real way, then so be it. But at least he doesn't tell everyone not to use them because it's wrong like some other people.
You're behaving like vegetarians who want others to know their opinion is the right one and tell the whole world it's wrong to eat meat.

And please, don't give me any crap like "this is cheat", that word is far too vague per defintion and you'd be making a joke of yourself.
Saturday 26 Jul 2003, 12:46
#9:
anger
i dont think you can compare fwrj with teambinds , sorry.

but i agree to use manual and no sg scripts.

(imo)
Saturday 26 Jul 2003, 13:10
#10:
Ken
andy: Most of what you said is a load of crap.. comparing innocent weapon bindings to a rocketjump that could never be performed so fast/perfectly when doing it manually.. Blah. And the only one who used that "vague word" as you called it, is you. The word I used was "advantage", and it's obvious that when well used, the player with the fjump does have some.
Saturday 26 Jul 2003, 14:53
#11:
Shogunato
I gree with anger. Well, almost. I do think that frjump scripts should be removed. But when talking about sg/axe scripts... well, then I have nothing to complain. Wanna use them? Use. Don't wanna? Don't use.
Saturday 26 Jul 2003, 14:57
#12:
andy
Weapon bindings aren't innocent as you put it. Use the standard movement keys and standard keys to choose weapons from (1-9) and see how slow and less efficient you will become!

And even though you didn't use "the vague word" directly you named it: "I still can't believe how some QWers don't complain about that fjump thing.."

If it gets banned, it's cheat. It's not banned, so it's not cheat. Of course you get an advantage, that's the point of using it. Scripts are meant to make your life easier and improve your performances, easy as that. If you don't like some scripts, that is YOUR problem. Don't use it, to protest. But it's not the ultimate excuse for losing a gam and why others might be better. I don't use a sg script because I dislike it and think it's unfair but no-one stops me from using it, so I rarely moan.

Anyway, my style of playing is not at stake, I'm just trying to speak as someone who believes you're not supposed to tell anyone to play by YOUR definition of what's right and what's not.

After all, I'm not telling you to quit whining like a loser and get a fjscript in your cfg, either. Play the way you enjoy the game most, like everyone should :)
Go your own way and let Goljat go his.
Saturday 26 Jul 2003, 15:24
#13:
Goljat
well you cant ban weapon scripts anymore or then you have to ban mqwcl/qizmo/make new ktpro.
Saturday 26 Jul 2003, 17:57
#14:
phil
holy, shit....

this won was not based on frj. it was not based on luck.

... it was based on something else, my friends.
Saturday 26 Jul 2003, 17:59
#15:
phil
on frj: it is obviously the evolution of qw.

much like the 24 shot clock, or the three-point shot, were the evolution of qw (and, mind you, at their introduction time were *heavily* opposed), the frj of qw is inevitable.

however, some players will not depend on them. shaq (one of best basketball players) doesnt depend on three pointers -- but he does not condemn them either.

the evolution for players now is: to accept frj -- you don't *have* to use it though!
Saturday 26 Jul 2003, 18:00
#16:
phil
ok, so, "24 shot clock, or the three-point shot" were evolution of BASKETBALL... thats what i mean to say

I am on drugs right now, so sorry
Saturday 26 Jul 2003, 18:04
#17:
ginzberg
I would think of the frj much like steroids in the world of mid 80's professional football, what appeared to be the 'evolution' of the game turned out to be... cheap?
Saturday 26 Jul 2003, 18:21
#18:
phil
hmm.. thats also a good way to look at it
Saturday 26 Jul 2003, 19:21
#19:
Ken
andy: Yeah, you didn't tell me to stop whining like a loser, and that's kinda admirable. Your comments, although I disagree with them, have been well written and not offensive. If you can mantain the same level of respect all the time.. we should argue more often! :)
Saturday 26 Jul 2003, 21:16
#20:
rev
I don't see why you should ban frj scripts but not weapon scripts - I mean the weapon scripts are an advantage too, especially in teamplay. Just seems like a completely random decision...I'll ban the "cheats" I don't like but not the ones I like!

I just read link's site, lame-over or something, funny stuff. =)
Saturday 26 Jul 2003, 21:36
#21:
paradoks
weapon change was never a cheat.. and never considered a cheat or an advantage,so stop that lame argument now.
If ur argument is that ppl can change back to SG to avoid losing rl, that has been suggested many times simply to use fairpacks, but ppl didnt care. everyone uses it and noone really thinks its an advantage.

but frjump has so big impact on game style. its clearly an advantage, since u can do movements u cant do else. And alot of ppl have adopted this moevment skill in a false manner, by letting the computer do the dirty work.

its pathetic.. and its as cheaty as those scripts that take u from bigroom to mega on dm2 by pressing a button. Its so obvious it should be banned and forgot about. But noooo ... then u have to practice to make leet movements and trix like ur idols.

I will have no regret fighting for banning of these scripts in all leagues and on all servers.
Saturday 26 Jul 2003, 21:36
#22:
Goljat
you cant remove weapon scripts anymore, because mqwcl,ktpro,qizmo and fuhquake support that.
alias +rl "impulse 7;+attack"
alias -rl "-attack;impulse 2"
that is really hard to disable.
Sunday 27 Jul 2003, 00:25
#23:
rev
Well I don't think scripts make you a better player. They just let you pull certain moves off that normally you'd have to practise to do. So really they're for people who simply can't be bothered putting lots of practice into moving like Griffin - especially when there's a much easier option available.

I think a lot of the opposition to them is that they don't look cool or skilful - you're "sexier" without scripts.

It reminds me of arguments I had about making the shaft into a thin red line. This apparently was cheating - but why? Practically everyone fiddles about with the appearance of their rocket explosions, trails or models - why can you change some weapons but not others? It seems completely random...just randomly choosing which areas of the game you're allowed to change and which ones you aren't.

Anyway gl in duelmania para. =)
Sunday 27 Jul 2003, 00:37
#24:
DB
Doing rjumps manually is alot more skill than using kfjump for sure, but I understand that some people use kfjump too since they don't get much fps or have too low sens to do them properly. Even though I'd like to see Goljat do his rjumps manually cause I think he is a really good player
Sunday 27 Jul 2003, 02:43
#25:
ParadokS
The shaft is already a weapon on the verge of being too powerfull in QW. Giving more advantages to Shaft such as modifiying model to make it much easier to aim would be a VERY bad idea. There is a reason why it was banned.. it was very noticable when ppl were using it, it had a great impact - even for ppl on 13ms.

No, its not just a matter of practice... even the best players can't do the jumps. DM2 movement.. DM3 movement. Special tricks.. the list is long.

So its a matter of bringing most of the playerson the scene 3-4 levels up in movement skills, and taking the very top players up one more level, ther shouldnt even exsist, but for the godlike players.

Adding that the spectator experience becomes less enjoyable, and the frustration for players who r getting beat by players who let their computers do the hard work is all reasons to ban it.
Bring back hard work to QW... bring back real skill!
Sunday 27 Jul 2003, 02:48
#26:
ParadokS
Another thing... removing these kfjumps actually DO make the game a bit slower, and imo it is more that way the game should be played. Making the game even faster than before 50% started using kfjump, is not good for getting new players either. Or keeping them for that matter. Maps are already not made for rjumping/speedjumping, but kfjump is just taking it over the top. There is no need to exaggerate everything.

We are all impressed with good rjump/speedjump/movement skills, and we have no problem accepting the results it brings. But this result shouldnt come automaticly.
Sunday 27 Jul 2003, 04:19
#27:
Ken
Yeah, the game is already fast anyways.. Those kfjumps are even too fast for the human eyes, as noone notices what the f*ck has happened really, you just see yourself going faster and higher.. As someone said, if it weren't for the sound, you wouldn't even know you just did an RJ.. Not all scripts suck, and it's not a matter of banning the ones some people dislike or the ones other people like, etc.. no, but you can't possibly compare a script that does "impulse 2" after you fire, with something such as kfjump! It's so stupid to do so...
Sunday 27 Jul 2003, 04:24
#28:
Apollyon
fwrj scripts take away one of the major challenges in mastering qw. isnt that something we are proud of? qw having more deapth, being more of a challenge than any other game? want to reduce everything just to aim skill only? and whats next? automated bunnyhopping? some pathetic people already asked me for that...
sorry guys, if you want to pull off moves like the pros (i.e. be "good") without practice then you are better off with playing CS or something similarily shallow.
Sunday 27 Jul 2003, 05:19
#29:
Anonymous
like the "pros"? are you implying that no "elite" players are using frj scripts?

if you think using fjump makes ju 2x your current skill then im afraid i'll have to class you as a retard
Sunday 27 Jul 2003, 05:58
#30:
nn
Hehe.. big words from the "Anonymous" dif again.. Check out some of his previous shit-talks

http://www.challenge-tv.com/index.php?mode=demodetail&demo=19565

Sunday 27 Jul 2003, 06:00
#31:
Apollyon
Thanks for the insult Mr. anonymous Swede. I am implying that fwrj gives those who use them abilities and advantages they otherwise do not have. It doesnt really matter wether you are "elite" or not. Some players will gain alot from those scripts, some less but regardless how skilled you are you will gain something. Most of the "elite" players i am aware of do not use fwrj scripts and since they are role models (in qw!) for the lesser skilled like me i used the words i used.
Sunday 27 Jul 2003, 06:02
#32:
canius
I, for one, removed my kfjump button some time ago. Adn it actually made me have more fun with qw than i had with kfjump, i don't really know why... it just is that way.

I think that FRJ is cheesy and no-skill to use... i can't even count the number of times i stood at ra on dm6 and a guy comes flying from below GL with a speed of immense proportions, and you haven't even reacted before they nicked that ra infront of your eyes. That is just one example of how "lame" it is to use FRJ. I wouldn't mind removing FRJ from servers (banning similar scripts).
Sunday 27 Jul 2003, 06:27
#33:
nn
Apollyon, he tried to be anonymous, but failed again.. you can talk to him for example on #duelmania, just ask dif :)
Sunday 27 Jul 2003, 08:06
#34:
Drugs-Bunny
Canius: Even if a player comes flying at lightspeed from gl doesn't require him to the usage of a kfjump.
However I would like to have a feature put in fuhquake or ktpro or something that automatically plays a sound or posts a text saying: Cheater!
or at least let's everyone know that a person is using kfjump.

Doing the rjumps manually is so much more fun, both for yourself and for the spectators.
There is nothing more fun that watching LocKtar on dm2 or ParadokS vs Thug on dm6 from qhlan where he did that floor-2nd-stair to gl directly from exiting the tunnel.
Sunday 27 Jul 2003, 10:37
#35:
Hagge
lol fuhquake only client rule? hahahaha.. gotta start my mqwcl-league then Be
Sunday 27 Jul 2003, 10:39
#36:
Hagge
I wish I would have used a better button for jumping when I begin with qw.. now it?s totally impossible to get used to a normal one and it?s totally impossible for me to jump like locktar because of that.. Be
Sunday 27 Jul 2003, 10:59
#37:
flinty
sluta sug hagge, fuhquake ownz (or WILL in a mere future)
Sunday 27 Jul 2003, 11:02
#38:
Goljat
i have really slow sensitivity (sensitivity 1.5, m_pitch -0.02, m_yaw 0.022 and windows sensitivity 5/10). If i want to make manual fjump at dm2 low quad that will take forever and i will get 1-2 rockets to my head. If you have slow sensitivity then scripts can make you move like a fast sensitivity player. Scripts are still faster than high sensitivity players, but advantage is smaller than manual low sensitiy and high sensitivity. I want to remove all kind of rjump scripts from qw and then we will see, who is really skilled movement player.
Sunday 27 Jul 2003, 12:16
#39:
d
if movement script should be banned, so should fbskins imo.
Sunday 27 Jul 2003, 14:11
#40:
Ken
Cool, it appears most people agree that scripts like kfjump sux. I want that ParadokS vs Thug demo, haven't seen it yet!
Sunday 27 Jul 2003, 15:40
#41:
Ken
Saw the demo drugs bunny mentioned.. Yeah, that looked really cool. :)
Sunday 27 Jul 2003, 18:17
#42:
-1
fuh is going to ban frj scripts?
I'm getting happy pants now :)
Sunday 27 Jul 2003, 20:55
#43:
Drugs-Bunny
http://demo.qhlan.org/qhlan3/1on1_unsorted/duel_thug_vs_._paradoks_dm6_01.mvd
demo_jump 220 if anyone want's to see it.
Monday 28 Jul 2003, 03:56
#44:
Ken
It could be done faster though.. Can't you RJ directly from the ledge of MH tunnel to GL?
Monday 28 Jul 2003, 05:07
#45:
canius
yes you can, but it's insanely difficult as it's on a slope.
Monday 28 Jul 2003, 12:03
#46:
xhrl
i have no hesitation in siding with the no-rocket-jump scripts allowed in tournies in this discussion. i haven't always thought this way, as some of you may recall posts of mine from previous years trying to give a more moderate position on the acceptance of rj-scripts. I admit i was incorrect in my judgment back then. Bring on the norjscripts ban for smackdown and let real movement skills prevail!
Monday 28 Jul 2003, 13:47
#47:
Ken
canius: Yeah.. have u ever seen someone doing it in a serious match?
Monday 28 Jul 2003, 13:47
#48:
rev
Well it seems democracy is prevailing and it's bye-bye rjscripts. I don't especially mind, I was just trying to put the other side of the case.

What'll be most interesting will be to see how heavy script-users cope, especially the low sens ones. Over the last few months I haven't seen anyone who's really managed to get the better of Koopa online, apart from the odd game. Will be interesting to see if he can play as well unscripted - I don't think he's done a manual rocket jump of any description in about 6 years. :)
Monday 28 Jul 2003, 13:48
#49:
rev
/////// wtf is with ///// this//???////
Monday 28 Jul 2003, 15:12
#50:
canius
ken: yes, i've seen dag doing it, also believe i saw paradoks doing it.
Monday 28 Jul 2003, 18:38
#51:
xhrl
mescon did it in the funniest demo ever posted as well, ken. i hope that mescon/dag demo is still around. even dag laughed about that one:)
Tuesday 29 Jul 2003, 02:16
#52:
Ken
No mescon-vs.-dag demo here in c-tv.. :/
Tuesday 29 Jul 2003, 10:20
#53:
Anonymous
btw, fuhquake is better than mqwcl. I'm pretty sure
Tuesday 29 Jul 2003, 12:39
#54:
xhrl
ken, yes it is here: http://www.challenge-tv.com/index.php?mode=demodetail&demo=18910
Tuesday 29 Jul 2003, 23:36
#55:
Ken
The demo is truly LOL. :) But I meant if someone has ever made it in a real duel?
Wednesday 30 Jul 2003, 04:07
#56:
nate
i did all the time back when i played. but it was usually vs nwbs like devious ;/
Wednesday 30 Jul 2003, 04:08
#57:
nate
THERES NO WAY I CAN HANDLE THE CAGE MAN

I DONT CARE

ITS GOTTA BE THAT WAY
Wednesday 30 Jul 2003, 04:08
#58:
nate
THATS OK

JOHNNY UTAH GETS HIS MAN
Thursday 31 Jul 2003, 19:59
#59:
str
rev, it wouldn't be a surprise if Sam hasn't ever done a manual rocket jump. :)

Surely it's obvious that Goljat is so good in these demos because of his precision keyboard and mouse movements, his enemy prediction and positional play as well as his rl placement and lg aim?

With such precision in his overall game, how can anyone suggest that the frj shouldn't be part of his game! :)

If the frj has to go then I suggest limiting the speed instead. To do so you simply make it that we can only get a single burst of speed from the RJ. How about a speed of 800 as the cap?
Saturday 02 Aug 2003, 03:01
#60:
Ken
Limiting the speed would be lame.
Wednesday 06 Aug 2003, 23:36
#61:
str
Weapon switching was a skill in QW at one time. :)
Sunday 21 May 2006, 01:09
#62:
Anonymous
Not available (your browser doesn't seem to support WebGL)